Prison Breakout planning!
Re: Prison Breakout planning!
So as far as structure: Dross should probably have an early roll to fly us out there, plus a later roll to fly us back. Fuff and I can spam deception and charm rolls to get us through checkpoints. Something might go awry (we're spotted!) and B-Bop can smash the observer.
We need something (I could do a streetwise, maybe?) to get us Stormtrooper outfits. I'll start with that.
We need something (I could do a streetwise, maybe?) to get us Stormtrooper outfits. I'll start with that.
* Kel Dor * Judge * Arbiter * Mediator *
Re: Prison Breakout planning!
Oh, one thing that I forgot to mention which is a necessity. My apologies. Rolls should not be used more than once.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
Re: Prison Breakout planning!
Without that caveat the whole oomph of what makes this an event falls apart.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Jaxom Ursae
- Posts: 266
- Joined: Thu Jul 02, 2020 11:16 pm
Re: Prison Breakout planning!
I'll jump in if you really need me.
My best rolls are Charm, Deception and Ranged Light at 1eA+2eP
My best rolls are Charm, Deception and Ranged Light at 1eA+2eP
Human ‖ Local ‖ Caretaker ‖ Korso's Keeper ‖ Broker ‖ Separatist ‖ Lost Hope
Re: Prison Breakout planning!
I guess I'll keep my best rolls for Hard and Daunting difficulties. Which would be Charm and Deception 2p2a or Leadership, Streetwise, Skulduggery 1p3a. I think 3-dicers should be rolling now.
Farghul ω Immigrant ω Fluffy
Re: Prison Breakout planning!
Alright, sounds good. Since 3 dice pretty much defines Ters, I'll start pushing us forward in an hour or so, just in case a 4th wants to join.
* Kel Dor * Judge * Arbiter * Mediator *
- Dross Stargazer
- Posts: 119
- Joined: Wed Jul 01, 2020 4:14 am
Re: Prison Breakout planning!
I have Agility 4 just in case there is any roll that you want me to make purely from my ability.
Both piloting, stealth, and light gunnery are the relevant skills I have.
Both piloting, stealth, and light gunnery are the relevant skills I have.
Re: Prison Breakout planning!
I have none of those, Dross. So that's pretty awesome.
* Kel Dor * Judge * Arbiter * Mediator *
- Jaxom Ursae
- Posts: 266
- Joined: Thu Jul 02, 2020 11:16 pm
Re: Prison Breakout planning!
I have Agility, Cunning and Presence 3.
Charm 1eA+2eP
Coordination 2eA+1eP
Cool 2eA+1eP
Deception 1eA+2eP
Negotiation 2eA+1eP
Perception 2eA+1eP
Skullduggery 2eA+1eP
Stealth 2eA+1eP
Streetwise 2eA+1eP
Ranged Light 1eA+2eP
Underworld 1eA+1eP
Charm 1eA+2eP
Coordination 2eA+1eP
Cool 2eA+1eP
Deception 1eA+2eP
Negotiation 2eA+1eP
Perception 2eA+1eP
Skullduggery 2eA+1eP
Stealth 2eA+1eP
Streetwise 2eA+1eP
Ranged Light 1eA+2eP
Underworld 1eA+1eP
Human ‖ Local ‖ Caretaker ‖ Korso's Keeper ‖ Broker ‖ Separatist ‖ Lost Hope
Re: Prison Breakout planning!
Cunning, Presence, and Willpower 3.
Charm Rank 1
Coercion Rank 1
Cool Rank 1
Deception Rank 1
Discipline Rank 1
Knowledge (Education) Rank 1
Knowledge (Lore): Rank 1
Leadership Rank 1
Negotiation Rank 1
Perception Rank 1
I...really didn't know how to efficiently build a character.
But hey, I can see the future!
Charm Rank 1
Coercion Rank 1
Cool Rank 1
Deception Rank 1
Discipline Rank 1
Knowledge (Education) Rank 1
Knowledge (Lore): Rank 1
Leadership Rank 1
Negotiation Rank 1
Perception Rank 1
I...really didn't know how to efficiently build a character.
But hey, I can see the future!
* Kel Dor * Judge * Arbiter * Mediator *
- Dross Stargazer
- Posts: 119
- Joined: Wed Jul 01, 2020 4:14 am
Re: Prison Breakout planning!
Next roll has +2 Boost dice (so three with Ters Event Boost)
Current success rate: 2/3
Current success rate: 2/3
- Jaxom Ursae
- Posts: 266
- Joined: Thu Jul 02, 2020 11:16 pm
Re: Prison Breakout planning!
So what should our next step be?
Human ‖ Local ‖ Caretaker ‖ Korso's Keeper ‖ Broker ‖ Separatist ‖ Lost Hope
- Dross Stargazer
- Posts: 119
- Joined: Wed Jul 01, 2020 4:14 am
Re: Prison Breakout planning!
Deception to get in the prison, maybe?
Skills used:
Streetwise
Leadership
Piloting (Planetary)
Skills used:
Streetwise
Leadership
Piloting (Planetary)
- Jaxom Ursae
- Posts: 266
- Joined: Thu Jul 02, 2020 11:16 pm
Re: Prison Breakout planning!
I went with Skulduggery to leave Deception for Fuff.
Human ‖ Local ‖ Caretaker ‖ Korso's Keeper ‖ Broker ‖ Separatist ‖ Lost Hope
Re: Prison Breakout planning!
You guys contracted my better options to just Charm and Deception. Things might get tricky when we enter Daunting Zone. Guess I'll do Charm now, since I have some Setback nullifiers on Deception.
Farghul ω Immigrant ω Fluffy
Re: Prison Breakout planning!
Guh, saved better options for later, rolled just 4 skillless and failed. Sorry.
Farghul ω Immigrant ω Fluffy
- Dross Stargazer
- Posts: 119
- Joined: Wed Jul 01, 2020 4:14 am
Re: Prison Breakout planning!
So...
3/5
Streetwise
Leadership
Piloting (Planetary)
Skullduggery
Perception
2 Hard, 3 Daunting Left
3/5
Streetwise
Leadership
Piloting (Planetary)
Skullduggery
Perception
2 Hard, 3 Daunting Left
Re: Prison Breakout planning!
6 rolls down, 2 flops, net 4, 3 to get from 1 Hard and 3 Daunting to go. I still have Deception and Charm for the last tier.
Let me know when I should go with any of those.
Let me know when I should go with any of those.
Farghul ω Immigrant ω Fluffy
- Jaxom Ursae
- Posts: 266
- Joined: Thu Jul 02, 2020 11:16 pm
Re: Prison Breakout planning!
Narratively, I think we still need to talk our way in. Hmm....
Human ‖ Local ‖ Caretaker ‖ Korso's Keeper ‖ Broker ‖ Separatist ‖ Lost Hope
Re: Prison Breakout planning!
Well, if I can't pass by on Cool alone... who rolls next?
Farghul ω Immigrant ω Fluffy