Prison Breakout planning!

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Ters Tii
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Re: Prison Breakout planning!

Post by Ters Tii » Sat Jul 25, 2020 9:15 am

So as far as structure: Dross should probably have an early roll to fly us out there, plus a later roll to fly us back. Fuff and I can spam deception and charm rolls to get us through checkpoints. Something might go awry (we're spotted!) and B-Bop can smash the observer.

We need something (I could do a streetwise, maybe?) to get us Stormtrooper outfits. I'll start with that.
* Kel Dor * Judge * Arbiter * Mediator *

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Honor
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Re: Prison Breakout planning!

Post by Honor » Sat Jul 25, 2020 9:22 am

Oh, one thing that I forgot to mention which is a necessity. My apologies. Rolls should not be used more than once.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Honor
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Re: Prison Breakout planning!

Post by Honor » Sat Jul 25, 2020 9:23 am

Without that caveat the whole oomph of what makes this an event falls apart.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator

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Jaxom Ursae
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Re: Prison Breakout planning!

Post by Jaxom Ursae » Sat Jul 25, 2020 10:07 am

I'll jump in if you really need me.

My best rolls are Charm, Deception and Ranged Light at 1eA+2eP
Human Local Caretaker Korso's Keeper Broker Separatist Lost Hope

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Fuff
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Re: Prison Breakout planning!

Post by Fuff » Sun Jul 26, 2020 2:14 am

I guess I'll keep my best rolls for Hard and Daunting difficulties. Which would be Charm and Deception 2p2a or Leadership, Streetwise, Skulduggery 1p3a. I think 3-dicers should be rolling now.
Farghul ω Immigrant ω Fluffy

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Ters Tii
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Re: Prison Breakout planning!

Post by Ters Tii » Sun Jul 26, 2020 3:06 am

Alright, sounds good. Since 3 dice pretty much defines Ters, I'll start pushing us forward in an hour or so, just in case a 4th wants to join.
* Kel Dor * Judge * Arbiter * Mediator *

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Dross Stargazer
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Re: Prison Breakout planning!

Post by Dross Stargazer » Sun Jul 26, 2020 5:12 am

I have Agility 4 just in case there is any roll that you want me to make purely from my ability.

Both piloting, stealth, and light gunnery are the relevant skills I have.

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Ters Tii
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Re: Prison Breakout planning!

Post by Ters Tii » Sun Jul 26, 2020 5:17 am

I have none of those, Dross. So that's pretty awesome.
* Kel Dor * Judge * Arbiter * Mediator *

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Jaxom Ursae
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Re: Prison Breakout planning!

Post by Jaxom Ursae » Sun Jul 26, 2020 6:16 am

I have Agility, Cunning and Presence 3.

Charm 1eA+2eP
Coordination 2eA+1eP
Cool 2eA+1eP
Deception 1eA+2eP
Negotiation 2eA+1eP
Perception 2eA+1eP
Skullduggery 2eA+1eP
Stealth 2eA+1eP
Streetwise 2eA+1eP
Ranged Light 1eA+2eP
Underworld 1eA+1eP
Human Local Caretaker Korso's Keeper Broker Separatist Lost Hope

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Ters Tii
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Re: Prison Breakout planning!

Post by Ters Tii » Sun Jul 26, 2020 6:18 am

Cunning, Presence, and Willpower 3.

Charm Rank 1
Coercion Rank 1
Cool Rank 1
Deception Rank 1
Discipline Rank 1
Knowledge (Education) Rank 1
Knowledge (Lore): Rank 1
Leadership Rank 1
Negotiation Rank 1
Perception Rank 1

I...really didn't know how to efficiently build a character.

But hey, I can see the future!
* Kel Dor * Judge * Arbiter * Mediator *

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Dross Stargazer
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Re: Prison Breakout planning!

Post by Dross Stargazer » Sun Jul 26, 2020 7:17 am

Next roll has +2 Boost dice (so three with Ters Event Boost)

Current success rate: 2/3

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Jaxom Ursae
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Re: Prison Breakout planning!

Post by Jaxom Ursae » Sun Jul 26, 2020 7:23 am

So what should our next step be?
Human Local Caretaker Korso's Keeper Broker Separatist Lost Hope

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Dross Stargazer
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Re: Prison Breakout planning!

Post by Dross Stargazer » Sun Jul 26, 2020 7:39 am

Deception to get in the prison, maybe?

Skills used:
Streetwise
Leadership
Piloting (Planetary)

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Jaxom Ursae
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Re: Prison Breakout planning!

Post by Jaxom Ursae » Sun Jul 26, 2020 9:23 am

I went with Skulduggery to leave Deception for Fuff.
Human Local Caretaker Korso's Keeper Broker Separatist Lost Hope

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Fuff
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Re: Prison Breakout planning!

Post by Fuff » Sun Jul 26, 2020 10:26 am

You guys contracted my better options to just Charm and Deception. Things might get tricky when we enter Daunting Zone. Guess I'll do Charm now, since I have some Setback nullifiers on Deception.
Farghul ω Immigrant ω Fluffy

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Fuff
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Re: Prison Breakout planning!

Post by Fuff » Sun Jul 26, 2020 10:30 am

Guh, saved better options for later, rolled just 4 skillless and failed. Sorry.
Farghul ω Immigrant ω Fluffy

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Dross Stargazer
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Re: Prison Breakout planning!

Post by Dross Stargazer » Sun Jul 26, 2020 10:38 am

So...

3/5
Streetwise
Leadership
Piloting (Planetary)
Skullduggery
Perception

2 Hard, 3 Daunting Left

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Fuff
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Re: Prison Breakout planning!

Post by Fuff » Sun Jul 26, 2020 10:39 am

6 rolls down, 2 flops, net 4, 3 to get from 1 Hard and 3 Daunting to go. I still have Deception and Charm for the last tier.

Let me know when I should go with any of those.
Farghul ω Immigrant ω Fluffy

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Jaxom Ursae
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Re: Prison Breakout planning!

Post by Jaxom Ursae » Sun Jul 26, 2020 10:41 am

Narratively, I think we still need to talk our way in. Hmm....
Human Local Caretaker Korso's Keeper Broker Separatist Lost Hope

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Fuff
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Re: Prison Breakout planning!

Post by Fuff » Sun Jul 26, 2020 10:43 am

Well, if I can't pass by on Cool alone... who rolls next?
Farghul ω Immigrant ω Fluffy

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