The Big Hit (Day 6, Late Evening)
- Solork Tan
- Posts: 272
- Joined: Sun Jun 28, 2020 4:43 am
Re: The Big Hit (Day 6, Late Evening)
Sol readied himself, though he made no move to go for his sword. He eyes the hallway behind him. Someone would need to make sure they didn't sound the alarm.
Gank | Armorer | Mechanic | Not not not a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Old Sword, Mean Right Hook
"We all have it comin'"
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Old Sword, Mean Right Hook
"We all have it comin'"
- Tranq Sayzin
- Posts: 313
- Joined: Sat Jun 27, 2020 8:48 am
Re: The Big Hit (Day 6, Late Evening)
The Karkarodon had a very bad feeling about this. His eyes narrowed as he caught sight of the blanched Randy, and without thinking, gave the Clone Captain a sharp squeeze on the shoulder, partly for reassurance, partly to appear menacing. He turned to focus on the Sergeant, eyes locked onto her bucket.
"Sooner we get things going, the sooner we'll be out of your hair, sarge."
"Sooner we get things going, the sooner we'll be out of your hair, sarge."
Karkarodon | A Hunter | Too Many Teeth
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Re: The Big Hit (Day 6, Late Evening)
"Your pay will be handled by command, through the bounty office. When we send our report you will receive your fair compensation," she said. Walking over and looming over Dr. Tarkin. "To think... was it all these years that you knew? Finally, with this discovery my failings will be brought to light and it is your career that will hang Randall Tarkin. Your uncle will be so disappointed to hear that his nephew is a failure.. might not even save you from the gallows."
Randall, for his part, just remained quiet and sat there. Looking to the Clone, a sorrowful gaze.
Randall, for his part, just remained quiet and sat there. Looking to the Clone, a sorrowful gaze.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Tranq Sayzin
- Posts: 313
- Joined: Sat Jun 27, 2020 8:48 am
Re: The Big Hit (Day 6, Late Evening)
He watched as Sarge began to gloat over Randy. Randy who apparently was trying to do the right thing.
Tranq hated everything about the Empire. And right now, his hatred was very focused on the sergeant.
"To hell with this..." He growled and in a blinding instant, the spear blaster was drawn and he was ready to head straight for the sergeant...
Ooc: uh initiative time?
Tranq hated everything about the Empire. And right now, his hatred was very focused on the sergeant.
"To hell with this..." He growled and in a blinding instant, the spear blaster was drawn and he was ready to head straight for the sergeant...
Ooc: uh initiative time?
Karkarodon | A Hunter | Too Many Teeth
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Re: The Big Hit (Day 6, Late Evening)
Initiative time, Tranq will roll cool for Initiative.
Everyone else, depending on their personal preference of readiness may roll Cool or Vigilance.
Given the quick draw by Tranq you are allowed to decide whether or not Vigilance would be a more appropriate roll.
All Stormtroopers will roll Init as soon as I'm available.
Everyone else, depending on their personal preference of readiness may roll Cool or Vigilance.
Given the quick draw by Tranq you are allowed to decide whether or not Vigilance would be a more appropriate roll.
All Stormtroopers will roll Init as soon as I'm available.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Solork Tan
- Posts: 272
- Joined: Sun Jun 28, 2020 4:43 am
Re: The Big Hit (Day 6, Late Evening)
"Wait!" It was a sadly short lived consideration. This had been a highly possible outcome, even if Tranq was pulling the plan a bit early.
Even behind the veneer of professionalism, Sol had not forgotten what happened when the Empire was on the side of doling out violence. To innocent monks...and the people they had hired to do the deed.
Blood sang in his ears as Sol went for his sword.
Initiatives _ the big hit- Vigilance: 1eP+1eA 1 success, 1 advantage


Ancient sword, Lightsaber (1 rank), Damage Brawn+2 (6/7), Crit 3
Repulsor Fist, Brawl (1 Rank), Damage: 8, Concussive 1, Slow Firing 2
Riot Shield
2 stimpacks in Military Pouch
Brawn: 4 (five when Solork commits Force die)
Soak: 6 (7 with Force die committed)
Defense: 2/2
Wound Threshold: 0/14
Strain Threshold: 0/12
Even behind the veneer of professionalism, Sol had not forgotten what happened when the Empire was on the side of doling out violence. To innocent monks...and the people they had hired to do the deed.
Blood sang in his ears as Sol went for his sword.
Initiatives _ the big hit- Vigilance: 1eP+1eA 1 success, 1 advantage


Ancient sword, Lightsaber (1 rank), Damage Brawn+2 (6/7), Crit 3
Repulsor Fist, Brawl (1 Rank), Damage: 8, Concussive 1, Slow Firing 2
Riot Shield
2 stimpacks in Military Pouch
Brawn: 4 (five when Solork commits Force die)
Soak: 6 (7 with Force die committed)
Defense: 2/2
Wound Threshold: 0/14
Strain Threshold: 0/12
Last edited by Solork Tan on Sun Jul 26, 2020 9:03 am, edited 1 time in total.
Gank | Armorer | Mechanic | Not not not a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Old Sword, Mean Right Hook
"We all have it comin'"
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Old Sword, Mean Right Hook
"We all have it comin'"
- Raven Cadera
- Posts: 989
- Joined: Thu Jul 02, 2020 8:50 am
Re: The Big Hit (Day 6, Late Evening)
Raven was itching to get this started too, and she already eyed the window separating them and the ones outside. Hopefully someone could break that down and deal with the troopers on that side.
------------
D6 LE Big Hit. Initiative - Vigilance: 3eA 1 success, 3 advantage



Has:
Mandalorian Armor
Vibrosword
Explorer's Knife
Blaster Rifle
Blaster Pistol
Utility Belt + Load-Bearing Gear
Stims x4 (in Military Pouches)
Thermal Cloak
Wound treshold: 1/16 (2 stims used)
Strain treshold: 0/12 (reduced from 13 by Obligation)
Soak 5
Ranged Defense 1
Melee Defense 1
------------
D6 LE Big Hit. Initiative - Vigilance: 3eA 1 success, 3 advantage



Has:
Mandalorian Armor
Vibrosword
Explorer's Knife
Blaster Rifle
Blaster Pistol
Utility Belt + Load-Bearing Gear
Stims x4 (in Military Pouches)
Thermal Cloak
Wound treshold: 1/16 (2 stims used)
Strain treshold: 0/12 (reduced from 13 by Obligation)
Soak 5
Ranged Defense 1
Melee Defense 1
Last edited by Raven Cadera on Sun Jul 26, 2020 7:54 am, edited 1 time in total.
- Tranq Sayzin
- Posts: 313
- Joined: Sat Jun 27, 2020 8:48 am
Re: The Big Hit (Day 6, Late Evening)
LE6 - The Big Hit - Initiative (Presence 2, Cool 0): 2eA 3 successes


Carrying:
Mon Cala Spear Blaster
Padded Armor
Scanner Goggles
5x Stims
Thermal Cloak
Soak 5
Defense (R/M) 0/0
Wounds 0/15
Strain 0/13


Carrying:
Mon Cala Spear Blaster
Padded Armor
Scanner Goggles
5x Stims
Thermal Cloak
Soak 5
Defense (R/M) 0/0
Wounds 0/15
Strain 0/13
Karkarodon | A Hunter | Too Many Teeth
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
- Claymore Frost
- Posts: 250
- Joined: Fri Jul 03, 2020 11:05 am
Re: The Big Hit (Day 6, Late Evening)
LE6 - The Big Hit - Initiative (Presence 2, Cool 0): 2eA 1 success, 3 advantage


Force Rating: 1
Wounds: 0/ 11
Strain: 0/12
Defense:
Ranged- 0
Melee- 0
Soak Value: 3
Equipment:
-CDEF Blaster Pistol
-Trucheon
-Pit Crew Coveralls


Force Rating: 1
Wounds: 0/ 11
Strain: 0/12
Defense:
Ranged- 0
Melee- 0
Soak Value: 3
Equipment:
-CDEF Blaster Pistol
-Trucheon
-Pit Crew Coveralls
Mandalorian Arkanian Offshoot | Artisan | Computers
Arkanian Offshoot by born, Mandalorian by choice!
Arkanian Offshoot by born, Mandalorian by choice!
Re: The Big Hit (Day 6, Late Evening)
Tranq was fast, he got the drop and had his gun drawn before anyone else in the room but..
Storm-Sergeant: Vigilance: 2eP+1eA 3 successes, 2 advantage



Storm-Sergeant: Vigilance: 3eA 3 successes, 1 advantage



Storm-Sergeant: Vigilance: 3eA 4 successes



Sergeant: Has Adversary 1
Minion Groups: No other defensive traits to worry for.
Initiative Layout:
NPC
NPC
NPC
PC
PC
PC
PC
Storm-Sergeant: Vigilance: 2eP+1eA 3 successes, 2 advantage



Storm-Sergeant: Vigilance: 3eA 3 successes, 1 advantage



Storm-Sergeant: Vigilance: 3eA 4 successes



Sergeant: Has Adversary 1
Minion Groups: No other defensive traits to worry for.
Initiative Layout:
NPC
NPC
NPC
PC
PC
PC
PC
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
Re: The Big Hit (Day 6, Late Evening)
Pulling her vibroknife from her tactical rigging the Sgt. squares off against Tranq before looking to her subordinates behind him, "Trooper! Break off and alert the station!" she shouted. Quickly, the trooper broke off from his fellows. "Rest of you keep these vermin from escaping!"
Outside, the trooper that broke off from the group quickly breaks off and runs to alert the others!
However, the group he broke off from trains their weapons on the door. One of them walking over to the pad while they got it covered. Closing the door they used their access to lock it down.
Inside, however, the troopers were quick to bring up their rifles and take aim. Focusing in on Tranq they fired off some quick rounds to try and support their commander!
[Sgt. uses Action to gain Maneuver to Tactical Direction and cause a Trooper to split off from the group.]
[Sgt. uses Maneuver to draw Vibroknife.]
[Maneuver to get to the door control, Action to lock it down.]
Storm Minions 1, Short Range,: 3eP+1eA+1eD 2 successes, 1 advantage





11 Damage to Tranq before soak.
1 Advantage to boost next.
--:: Remember, everyone else but Tranq must still draw their weapon on the first round ::--
Adversary Rank 1 on Stormtrooper Sergeant.
Outside, the trooper that broke off from the group quickly breaks off and runs to alert the others!
However, the group he broke off from trains their weapons on the door. One of them walking over to the pad while they got it covered. Closing the door they used their access to lock it down.
Inside, however, the troopers were quick to bring up their rifles and take aim. Focusing in on Tranq they fired off some quick rounds to try and support their commander!
[Sgt. uses Action to gain Maneuver to Tactical Direction and cause a Trooper to split off from the group.]
[Sgt. uses Maneuver to draw Vibroknife.]
[Maneuver to get to the door control, Action to lock it down.]
Storm Minions 1, Short Range,: 3eP+1eA+1eD 2 successes, 1 advantage





11 Damage to Tranq before soak.
1 Advantage to boost next.
--:: Remember, everyone else but Tranq must still draw their weapon on the first round ::--
Adversary Rank 1 on Stormtrooper Sergeant.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Tranq Sayzin
- Posts: 313
- Joined: Sat Jun 27, 2020 8:48 am
Re: The Big Hit (Day 6, Late Evening)
The blast caught the padded armor, and while it helped dissipate the searing energy, it still lanced through his flesh. Gritting his teeth, he charged into the fray, moving straight for the Sergeant. As he got close, he maneuvered to allow himself a better angle of attack, bringing the spear end of the blaster into her with a feral roar.
The vicious blade of the spear cut into the sergeants arm, forcing her to drop her freshly drawn vibroknife, as the vicious wound was done, severing tendons in her wrist as blood sprayed against her white plasteel armor and the blade of his spear!
LE6 - The Big Hit - Spearin' the Sergeant (Brawn 3, Melee 1, Destiny Flip Upgrade, Accurate 1 +1eB, Aim Maneuver +1eB, Average Difficulty, Adversary 1, GM Destiny Flip): 2eP+1eA+2eB+2eC 2 successes, 3 advantage, 1 Triumph







7 Damage, Pierce 1, Using the Triumph to Crit, and the 3 advantages to force the Sergeant to drop her vibroknife!
LE6 - The Big Hit - Critical Injury on the Sergeant (+10 Vicious 1, +10 Lethal Blows 1): 1d100+20 112 Temporarily Lame: Until This Critical Injury Is Healed, the Target CANNOT perform more than ONE maneuver per turn.
OOC:
Maneuver 1 - Move to Engage the Sergeant
2 strain Maneuver - Aim
Action - Spear!
Carrying:
Mon Cala Spear Blaster
Padded Armor
Scanner Goggles
5x Stims
Thermal Cloak
Soak 5
Defense (R/M) 0/0
Wounds 6/15
Strain 2/13
When attacked next round, I will flip a Destiny to upgrade my defense by 1.
The vicious blade of the spear cut into the sergeants arm, forcing her to drop her freshly drawn vibroknife, as the vicious wound was done, severing tendons in her wrist as blood sprayed against her white plasteel armor and the blade of his spear!
LE6 - The Big Hit - Spearin' the Sergeant (Brawn 3, Melee 1, Destiny Flip Upgrade, Accurate 1 +1eB, Aim Maneuver +1eB, Average Difficulty, Adversary 1, GM Destiny Flip): 2eP+1eA+2eB+2eC 2 successes, 3 advantage, 1 Triumph







7 Damage, Pierce 1, Using the Triumph to Crit, and the 3 advantages to force the Sergeant to drop her vibroknife!
LE6 - The Big Hit - Critical Injury on the Sergeant (+10 Vicious 1, +10 Lethal Blows 1): 1d100+20 112 Temporarily Lame: Until This Critical Injury Is Healed, the Target CANNOT perform more than ONE maneuver per turn.
OOC:
Maneuver 1 - Move to Engage the Sergeant
2 strain Maneuver - Aim
Action - Spear!
Carrying:
Mon Cala Spear Blaster
Padded Armor
Scanner Goggles
5x Stims
Thermal Cloak
Soak 5
Defense (R/M) 0/0
Wounds 6/15
Strain 2/13
When attacked next round, I will flip a Destiny to upgrade my defense by 1.
Karkarodon | A Hunter | Too Many Teeth
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Re: The Big Hit (Day 6, Late Evening)
[Just for funsies upgrading everyone's next check.]
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Solork Tan
- Posts: 272
- Joined: Sun Jun 28, 2020 4:43 am
Re: The Big Hit (Day 6, Late Evening)
"Kriff!" The door had swung shut, locking them in. Sol had planned to work on the exit route but for now they were locked inside. The only way out was through.
In a step Sol is among the stormtroopers, his sword scything low at a weak joint in ones armor.
_________
Maneuver: Move from Short to Engaged on minion group
Action: attack
The Big Hit-Attack minion group-Brawn/Lightsaber-Difficulty upgraded by Gm: 1eP+3eA+1eC+1eD 4 successes






10 damage before soak
In a step Sol is among the stormtroopers, his sword scything low at a weak joint in ones armor.
_________
Maneuver: Move from Short to Engaged on minion group
Action: attack
The Big Hit-Attack minion group-Brawn/Lightsaber-Difficulty upgraded by Gm: 1eP+3eA+1eC+1eD 4 successes






10 damage before soak
Gank | Armorer | Mechanic | Not not not a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Old Sword, Mean Right Hook
"We all have it comin'"
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Old Sword, Mean Right Hook
"We all have it comin'"
Re: The Big Hit (Day 6, Late Evening)
[Checks to get the door open may be accomplished with a Hard check with 2 Setback, Computers checks to open the door may remove 1 Setback for having proper gear, same with Skulduggery checks to do the same. Physical checks may be used to break the glass but will automatically suffer the full 2 setback from the sturdiness of it's construction]
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Claymore Frost
- Posts: 250
- Joined: Fri Jul 03, 2020 11:05 am
Re: The Big Hit (Day 6, Late Evening)
LE6 - The Big Hit - Slicing Open Door, 4 Int + 2 Comp: 2eA+2eP+3eD+1eS 5 successes, 4 threat








"Got me a bit more time, But it's open, I think..." As he's crouched down slicing the door.
Technical Aptitude (4,1) - for time
Force Rating: 1
Wounds: 0/ 11
Strain: 0/12
Defense:
Ranged- 0
Melee- 0
Soak Value: 3
Equipment:
-CDEF Blaster Pistol
-Trucheon
-Pit Crew Coveralls








"Got me a bit more time, But it's open, I think..." As he's crouched down slicing the door.
Technical Aptitude (4,1) - for time
Force Rating: 1
Wounds: 0/ 11
Strain: 0/12
Defense:
Ranged- 0
Melee- 0
Soak Value: 3
Equipment:
-CDEF Blaster Pistol
-Trucheon
-Pit Crew Coveralls
Mandalorian Arkanian Offshoot | Artisan | Computers
Arkanian Offshoot by born, Mandalorian by choice!
Arkanian Offshoot by born, Mandalorian by choice!
- Raven Cadera
- Posts: 989
- Joined: Thu Jul 02, 2020 8:50 am
Re: The Big Hit (Day 6, Late Evening)
Seeing that they got a runner, Raven didn't hesitate when Clay sliced the door open. "I'll deal with him," she said as her cloak was pushed aside as she brought up her rifle, and the newly forged Mandalorian armor gleamed faintly under the overhead lights. It probably made an impressive sight as she stepped out of the room in front of the other group of troopers outside. At least it would give some breathing room for the others inside as it wouldn't be too cramped in there.
In her rush to catch him before he got away, the shot missed, and... something went very wrong...
---------
Maneuver: Draw Blaster Rifle
Maneuver: Move out (at Short to Runner)
Action: Shoot
D6 LE Big Hit. Round 1. Ranged: Heavy vs runner-trooper at Short. GM upgrade: 1eP+2eA+1eC 0 successes, 2 advantage, 1 Despair




2 Advantages to Boost Tranq
Despair up to Honor
Wound treshold: 1/16 (2 stims used)
Strain treshold: 2/12 (reduced from 13 by Obligation)
Soak 5
Ranged Defense 1
Melee Defense 1
In her rush to catch him before he got away, the shot missed, and... something went very wrong...
---------
Maneuver: Draw Blaster Rifle
Maneuver: Move out (at Short to Runner)
Action: Shoot
D6 LE Big Hit. Round 1. Ranged: Heavy vs runner-trooper at Short. GM upgrade: 1eP+2eA+1eC 0 successes, 2 advantage, 1 Despair




2 Advantages to Boost Tranq
Despair up to Honor
Wound treshold: 1/16 (2 stims used)
Strain treshold: 2/12 (reduced from 13 by Obligation)
Soak 5
Ranged Defense 1
Melee Defense 1
Re: The Big Hit (Day 6, Late Evening)
Tranq charged the sergeant, bringing her into the thick of it against a Karkadon fighter. While the rest of her troopers tried to back her up, they were quickly set upon by Solork the gank killer who expertly diced one in two before looking to the others spread about the room. Meanwhile, this brought cover for Clay to get to slicing the door, which he did, but just as Raven went dashing through it the alarms could be heard sounding off. All of the station was now aware someone was breaking into secure areas.
Raven, amid the sounds of blaster fire and men screaming, rushed out after the lone trooper who ran. Coming around a corner she fired off a shot that went wide but when she looked up she was faced with a small squad of troopers who stood between her and the other trooper. A line of blasters pointed at her.
Threat set off Alarm, Despair used for more Troopers!
[New Troopers will enter at the end of the current Initiative Tree]
Sgt. has Adversary 1.
Top of Round 2:
NPC <-
NPC
NPC
NPC
PC
PC
PC
PC
NPC
Raven, amid the sounds of blaster fire and men screaming, rushed out after the lone trooper who ran. Coming around a corner she fired off a shot that went wide but when she looked up she was faced with a small squad of troopers who stood between her and the other trooper. A line of blasters pointed at her.
Threat set off Alarm, Despair used for more Troopers!
[New Troopers will enter at the end of the current Initiative Tree]
Sgt. has Adversary 1.
Top of Round 2:
NPC <-
NPC
NPC
NPC
PC
PC
PC
PC
NPC
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
Re: The Big Hit (Day 6, Late Evening)
Grabbing up her blade she quickly surged forward a strike, cutting deep into the Karkadon's torso. Getting in close, her shoulder up against his torso as she drove the blade in to close up the profile.
Sgt vs Tranq: 2eP+1eA+1eC+1eD 2 successes, 3 threat, 1 Triumph





6 Damage to Tranq with Pierce 2.
Triumph to Upgrade difficulty of Tranq's next check.
3 Threat to Tranq.
Group 1 vs Solork: 2eP+1eA+1eD 1 success, 1 advantage




(Pool is wrong but in Party's favor)
10 damage to Solork before soak.
Boost to next.
Group 2 vs Clay, Boost from Prev: 3eP+1eD+1eB 2 successes, 2 advantage, 1 Triumph





11 Damage before Soak to Clay.
Advantage to Boost Sgt.
Triumph to deal Crit to Clay.
Sgt vs Tranq: 2eP+1eA+1eC+1eD 2 successes, 3 threat, 1 Triumph





6 Damage to Tranq with Pierce 2.
Triumph to Upgrade difficulty of Tranq's next check.
3 Threat to Tranq.
Group 1 vs Solork: 2eP+1eA+1eD 1 success, 1 advantage




(Pool is wrong but in Party's favor)
10 damage to Solork before soak.
Boost to next.
Group 2 vs Clay, Boost from Prev: 3eP+1eD+1eB 2 successes, 2 advantage, 1 Triumph





11 Damage before Soak to Clay.
Advantage to Boost Sgt.
Triumph to deal Crit to Clay.
GM - The Force - Hope and Hopelessness - Triumph and Despair - Mediator
- Tranq Sayzin
- Posts: 313
- Joined: Sat Jun 27, 2020 8:48 am
Re: The Big Hit (Day 6, Late Evening)
Tranq rolled with the stab, feeling it bite through his armor and into his chest, dark green-blue blood staining his armor and thermal cloak. His movement, though, threw the sergeant off balance, knocking her prone as he wheeled around, aiming into her, and bringing his spear down into her.
The serrated spear head bit into her armor, tearing and rending flesh, inflicting yet another critical injury.
LE6 - The Big Hit - Spearin' the Sergeant 2 (Brawn 3, Melee 1, Destiny Flip Upgrade, Accurate 1 +1eB, 2x Aim Maneuver +1eB, Boost from Raven +1eB, Prone +1eB, Average Difficulty, Adversary 1, NPC Triumph Upgrade): 2eP+1eA+5eB+2eC 3 successes, 1 Triumph










8 Damage, Pierce 1, Triumph for a Crit
LE6 - The Big Hit - Critical Injury on the Sergeant 2 (+10 Vicious 1, +10 Lethal Blows 1, +10 Previous Critical Injury): 1d100+30 42 - Bowled Over: The target is knocked prone, and suffers 1 strain.
OOC:
Maneuver 1 - Move to Engage the Sergeant
2 strain Maneuver - Aim
Action - Spear!
Used the three threat to knock the Sergeant prone
Carrying:
Mon Cala Spear Blaster
Padded Armor
Scanner Goggles
5x Stims
Thermal Cloak
Soak 5
Defense (R/M) 0/0
Wounds 9/15
Strain 4/13
When attacked next round, I will flip a Destiny to upgrade my defense by 1
The serrated spear head bit into her armor, tearing and rending flesh, inflicting yet another critical injury.
LE6 - The Big Hit - Spearin' the Sergeant 2 (Brawn 3, Melee 1, Destiny Flip Upgrade, Accurate 1 +1eB, 2x Aim Maneuver +1eB, Boost from Raven +1eB, Prone +1eB, Average Difficulty, Adversary 1, NPC Triumph Upgrade): 2eP+1eA+5eB+2eC 3 successes, 1 Triumph










8 Damage, Pierce 1, Triumph for a Crit
LE6 - The Big Hit - Critical Injury on the Sergeant 2 (+10 Vicious 1, +10 Lethal Blows 1, +10 Previous Critical Injury): 1d100+30 42 - Bowled Over: The target is knocked prone, and suffers 1 strain.
OOC:
Maneuver 1 - Move to Engage the Sergeant
2 strain Maneuver - Aim
Action - Spear!
Used the three threat to knock the Sergeant prone
Carrying:
Mon Cala Spear Blaster
Padded Armor
Scanner Goggles
5x Stims
Thermal Cloak
Soak 5
Defense (R/M) 0/0
Wounds 9/15
Strain 4/13
When attacked next round, I will flip a Destiny to upgrade my defense by 1
Karkarodon | A Hunter | Too Many Teeth
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."
Carries: Vicious Spear-Blaster, Padded Armor, Scanner Goggles
"Law and Order is not the same as Justice."