Daring Rescue from Bloc T:33 [Day 6, ME-LE]
Posted: Fri Jul 24, 2020 5:14 pm
Event Type: Heist (<3 Dapper for the original concept.)
Timeslot: Mid-Evening and Late Evening
Participants: 4*
- *Supporting Covert Faction *(You do not need to have been previously supporting the covert faction)*
Hired on by Nerra specialists from Kamda put together their skills to infiltrate the infamous Bloc T:33 which houses criminals wanted by the Imperial Empire. Here Nerra believes that a prisoner of great importance to the cause is being kept hidden away from Kamda. Now, on the annual memorial holiday of the Angel's bitter end is the time to strike.
Save the former Angel of Kamda and bring him home.
Event:
This is a Heist event which means a group of Skilled individuals shall gather to prove their merit.
In order to do so they must make 10 Skill Checks, and must at least pass 7 of them.
All rolls must be made with a different skill.
For the first Four Checks the Difficulty is Average.
For the next Three Checks the Difficulty is Hard.
For the last Three Checks the Difficulty is Daunting.
Any skill may be used but be sure to try and keep it in theme. This is a role-play driven event and the skill rolls may be determined by the Roleplay as you see fit.
Goals through this event are simple, Get inside the Mountain prison base, find where the prisoner is, extract him, and then get back out.
Your skill rolls must represent how you accomplish these goals so please spread them out throughout the tasks to make a neatly concise little mission.
GM involvement will come in as per Triumphs or Despair require, or by GM choice.
Two Threat will create a Setback for the next check.
Two Advantage will create a Boost for the next check.
Any leftover (1) will be converted to Strain or Strain damage as is respective of what they normally do.
SPECIAL NOTE:
Due to Ters Tii's Triumph in the previous event, and his use of the roll to acquire the schematics for this base every roll in this event gains 1 Boost Dice.
Timeslot: Mid-Evening and Late Evening
Participants: 4*
- *Supporting Covert Faction *(You do not need to have been previously supporting the covert faction)*
Hired on by Nerra specialists from Kamda put together their skills to infiltrate the infamous Bloc T:33 which houses criminals wanted by the Imperial Empire. Here Nerra believes that a prisoner of great importance to the cause is being kept hidden away from Kamda. Now, on the annual memorial holiday of the Angel's bitter end is the time to strike.
Save the former Angel of Kamda and bring him home.
Event:
This is a Heist event which means a group of Skilled individuals shall gather to prove their merit.
In order to do so they must make 10 Skill Checks, and must at least pass 7 of them.
All rolls must be made with a different skill.
For the first Four Checks the Difficulty is Average.
For the next Three Checks the Difficulty is Hard.
For the last Three Checks the Difficulty is Daunting.
Any skill may be used but be sure to try and keep it in theme. This is a role-play driven event and the skill rolls may be determined by the Roleplay as you see fit.
Goals through this event are simple, Get inside the Mountain prison base, find where the prisoner is, extract him, and then get back out.
Your skill rolls must represent how you accomplish these goals so please spread them out throughout the tasks to make a neatly concise little mission.
GM involvement will come in as per Triumphs or Despair require, or by GM choice.
Two Threat will create a Setback for the next check.
Two Advantage will create a Boost for the next check.
Any leftover (1) will be converted to Strain or Strain damage as is respective of what they normally do.
SPECIAL NOTE:
Due to Ters Tii's Triumph in the previous event, and his use of the roll to acquire the schematics for this base every roll in this event gains 1 Boost Dice.









