For this game we will be using Obligation. I feel it is the easiest for the PbP environment as it is a simple transaction with backstory implications. Much easier to manage, much nicer, and should be much more fun.
That said:
Everyone will start with 10 Obligation and then be allowed to spend up to an additional 10 Obligation for a max of 20.
If a player goes over a cap of 20, they will receive the Experience debuff (they will not be able to spend Experience), this is normally something dealt out to the whole party for exceeding 100 but I am attempting something here that I am hoping will reduce the stress on all involved.
Groups will be determined organically from the remaining players in the game and separated into units of 5 or however best the players are spread out. As far as your Obligation totals, this is why you are personally limited to a max of 20.
I believe by managing it this way we will reduce the stress of those grouped with people they do not know super well and still allow for an environment where I will be able to manage the system and allow for the most ability to utilize the Obligation system.
Obligation
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