Gathering Storm [Day 3, Late Evening]
Posted: Tue Jul 14, 2020 12:24 pm
Event Type: Tug of War
Participants: All
Timeslot: Late Evening
:SPECIAL NOTE: All rolls in this event will have a Destiny used against them, that means every roll will replace One Difficulty Dice with one Challenge Dice.
_____________________________________________________PLEASE READ ABOVE_____________________________________________________
Treachery!
Long has the Empire's presence on Kamda been slight, but nearly without warning the garrison became active and moved into the mines! What they did there is only up to speculation because as soon as they arrived the entire system was locked down allowing no one entry or exit. This has included the miners who were working at the mines themselves. Word has spread across Kamda, and even those who are not directly related to any caught up in this mess have got themselves up into an uproar.
This offence against the people of Kamda cannot be tolerated!
Bring our families home!
Event:
In the streets of the governmental sector the people have Kamda have come together to protest the Empire's actions. Being sure to let them know just how unacceptable this is, and to demand the return of the workers to their families as they have received no word on even their well being thus far!
There are two paths to take during this event:
One supporting the Militant Faction, stoke the flames of the heart of Kamda!
One supporting the Covert Faction, calm the tempers of Kamda, rash action will not help the people held by Imperial Forces!
Special Note: Both factions support a peaceful protest, however, based on how events will transpire it is clear to see that a Riot event is going to benefit a more militant styled Rebellion. Regardless of what the leaders may wish.
Points in this event will be gained as such:
Basic Success will net 1 point
3 Success' or more will net 2 Points
5 Success' or more will net 3 Points.
Triumphs and Advantages, and their negative counterparts, will be dealt with on a case by case basis.
Riot! -
There is only one thing the Empire understands! Too long have concessions been given to the Empire only for them to tighten their grip even further, leaving the people with less and less, crushing hope! No more! Let the people of Kamda show the Empire who they are and that they will not be stepped on any longer! Demand, through shouted voices and raised spirits, the return of the miners to their families!
Roll one of the following Social Skills to give rise to the spirits of the people of Kamda:
Deception @ Easy:
Nobody knows what is happening to their loves ones, but you know the Empire and adding your certainty to their fears would do much to stoke the flames and fire laying dormant in their hearts.
Coercion @ Average:
Loved ones are kept captive, no answers are being given, these people want to fight and, well, so do you! Yelling, threatening, tossing up a fuss at the Kamda Security Officers present causes others to join you as they see your success they too add their angry voices to the raucous.
Charm @ Hard:
A persuasive voice is not the most effective when used with a crowd of angry, upset people but should you convince them of their need to show these officers just how important the return of their loved ones is in the only manner that they will understand, you will inevitably get some who will listen.
Leadership @ Daunting:
An angry mob does not need a leader, it needs a cause to form, but should a leader stand up to direct their anger against the security forces they may be accepted but it is not an easy task to claim such a position for oneself.
Not My Kamda! -
When tempers flare mistakes can be made. If the passions of the people of Kamda get too fervent, whipped up into too much of a fury, there is sure to be rioting and the security forces of Kamda will have to act. Calm their spirits, remind them that patience does not mean they are abandoning their friends and family. This is not the way to freeing them from Imperial custody, it is only the way to be certain that others will join them.
Roll one of the following Social Skills to calm the tempers of the people of Kamda:
Leadership @ Easy:
There are those here who only need a leader, someone who will give a rallying cry to those of a better temperament and allow the direction of this day to be taken in a better direction. Neighbor calming neighbor, friend calming friend, show them the way forward and they will follow.
Charm @ Average:
There are yet those in the crowd who will listen to reason. Find them, convince them of the right way to resolve this situation and maintain a peace by eliminating the building tension. Convince them of the better way forward.
Negotiation @ Hard:
Though your skills are meant to aid you in making a deal, they may have some use here too. Convincing people to invest their efforts into other ventures, their anger and their rage into better guided actions, may do wonders to ensure they maintain the peace.
Deception @ Daunting:
These people are scared and angry. Soft lies that promise them their loved ones will be alright do little to assuage concerns, to limit the rising tension, but there will be some that accept these platitudes and make the better choice.
Results:
More Riot! points will cause people to lash out against the Empire in words and action. If Riot! wins out, the people of Kamda will riot against the Imperial machines and many will be arrested in the act but support for the Resistance will rocket ever higher. This outcome will grant significant advantage to the Militant Faction.
More NMK! points will ease the tensions of the people, allowing them to protest peacefully. This action will not grant as great of a boon to the resistance but the people of Kamda will go home tonight and sleep healthy and free. This outcome will grant significant advantage to the Covert Faction.
Participants: All
Timeslot: Late Evening
:SPECIAL NOTE: All rolls in this event will have a Destiny used against them, that means every roll will replace One Difficulty Dice with one Challenge Dice.
_____________________________________________________PLEASE READ ABOVE_____________________________________________________
Treachery!
Long has the Empire's presence on Kamda been slight, but nearly without warning the garrison became active and moved into the mines! What they did there is only up to speculation because as soon as they arrived the entire system was locked down allowing no one entry or exit. This has included the miners who were working at the mines themselves. Word has spread across Kamda, and even those who are not directly related to any caught up in this mess have got themselves up into an uproar.
This offence against the people of Kamda cannot be tolerated!
Bring our families home!
Event:
In the streets of the governmental sector the people have Kamda have come together to protest the Empire's actions. Being sure to let them know just how unacceptable this is, and to demand the return of the workers to their families as they have received no word on even their well being thus far!
There are two paths to take during this event:
One supporting the Militant Faction, stoke the flames of the heart of Kamda!
One supporting the Covert Faction, calm the tempers of Kamda, rash action will not help the people held by Imperial Forces!
Special Note: Both factions support a peaceful protest, however, based on how events will transpire it is clear to see that a Riot event is going to benefit a more militant styled Rebellion. Regardless of what the leaders may wish.
Points in this event will be gained as such:
Basic Success will net 1 point
3 Success' or more will net 2 Points
5 Success' or more will net 3 Points.
Triumphs and Advantages, and their negative counterparts, will be dealt with on a case by case basis.
Riot! -
There is only one thing the Empire understands! Too long have concessions been given to the Empire only for them to tighten their grip even further, leaving the people with less and less, crushing hope! No more! Let the people of Kamda show the Empire who they are and that they will not be stepped on any longer! Demand, through shouted voices and raised spirits, the return of the miners to their families!
Roll one of the following Social Skills to give rise to the spirits of the people of Kamda:
Deception @ Easy:
Nobody knows what is happening to their loves ones, but you know the Empire and adding your certainty to their fears would do much to stoke the flames and fire laying dormant in their hearts.
Coercion @ Average:
Loved ones are kept captive, no answers are being given, these people want to fight and, well, so do you! Yelling, threatening, tossing up a fuss at the Kamda Security Officers present causes others to join you as they see your success they too add their angry voices to the raucous.
Charm @ Hard:
A persuasive voice is not the most effective when used with a crowd of angry, upset people but should you convince them of their need to show these officers just how important the return of their loved ones is in the only manner that they will understand, you will inevitably get some who will listen.
Leadership @ Daunting:
An angry mob does not need a leader, it needs a cause to form, but should a leader stand up to direct their anger against the security forces they may be accepted but it is not an easy task to claim such a position for oneself.
Not My Kamda! -
When tempers flare mistakes can be made. If the passions of the people of Kamda get too fervent, whipped up into too much of a fury, there is sure to be rioting and the security forces of Kamda will have to act. Calm their spirits, remind them that patience does not mean they are abandoning their friends and family. This is not the way to freeing them from Imperial custody, it is only the way to be certain that others will join them.
Roll one of the following Social Skills to calm the tempers of the people of Kamda:
Leadership @ Easy:
There are those here who only need a leader, someone who will give a rallying cry to those of a better temperament and allow the direction of this day to be taken in a better direction. Neighbor calming neighbor, friend calming friend, show them the way forward and they will follow.
Charm @ Average:
There are yet those in the crowd who will listen to reason. Find them, convince them of the right way to resolve this situation and maintain a peace by eliminating the building tension. Convince them of the better way forward.
Negotiation @ Hard:
Though your skills are meant to aid you in making a deal, they may have some use here too. Convincing people to invest their efforts into other ventures, their anger and their rage into better guided actions, may do wonders to ensure they maintain the peace.
Deception @ Daunting:
These people are scared and angry. Soft lies that promise them their loved ones will be alright do little to assuage concerns, to limit the rising tension, but there will be some that accept these platitudes and make the better choice.
Results:
More Riot! points will cause people to lash out against the Empire in words and action. If Riot! wins out, the people of Kamda will riot against the Imperial machines and many will be arrested in the act but support for the Resistance will rocket ever higher. This outcome will grant significant advantage to the Militant Faction.
More NMK! points will ease the tensions of the people, allowing them to protest peacefully. This action will not grant as great of a boon to the resistance but the people of Kamda will go home tonight and sleep healthy and free. This outcome will grant significant advantage to the Covert Faction.





















