Civil Disobedience [Day 2, EE-LE]
Posted: Sat Jul 11, 2020 1:26 pm
Event Type: Simple
Participants: All
Timeslot: EE-LE, pick one.
Not all heroes wear capes, nor do they always appear very heroic.
Word spreads fast, and the word on the street is an Imperial officer has returned, backed by Kamda security. They have come to question any and everyone around Favna where they say someone who threatens peace has been found and assaulted an officer. However the street tells a different story, a story of a young girl who stood up to an Imperial officer whom overstepped. Now, the people of Kamda are being hounded unfairly for information, everyone is being called into question.
Event:
Suggestions circle around, and though it isn't certain many walk with the belief that Nerra guides their hand, leaving only what is known to be the general idea which is that this cannot stand and information that might lead the Imperials toward the girl might cause an innocent to lose their freedom, or even their life. As such there is only one response, one that can keep most folk out of jail as long as they don't err too greatly. Halt the Imperial's investigation, stall their progress, and ultimately ensure that the girls tracks are completely covered.
All results of this event will grant advantage to the Covert Faction.
Disrupt Imperial Investigations:
There are many options, many paths, that one may take cover up the girls tracks. Which way do you choose?
(Clarification: Roll only one)
Passive Checks are made at Average: [2 Purple]
Charm:
Some people are yet on the fence about if they should step in or not, convince them. Allow them to see the benefit resisting this investigation brings to the spirit of Kamda.
Leadership:
Some lack the will to refuse to offer information to the Empire. With a strong show of leadership, perhaps even a rousing praise for the spirit of Kamda and acknowledgement of the virtues of any group of people, protecting the young from dangerous threats, they might be emboldened to refuse aid and claim no knowledge.
Negotiation:
You've spent all your life talking with merchants, learning how to haggle to save yourself a few credits. Did you know that skill can be used to help keep a young girl out of the clutches of the Empire? Well, try to haggle for a good deal with the Empire before providing them with some accurate if largely bogus information, or that which is ultimately unhelpful to the investigation.
Deception:
Telling lies is a useful skill, when dealing with peoples perceptions. Making a convincing story for what you "truly" believe happened with the girl may just convince investigators enough to follow your lead. It's a real shame you don't really know what happened.
Survival:
You've seen prey escape hundreds of time, and you know how to follow tracks. Boot prints, they are all different and the path may yet lead investigators to some potentially important information. Perhaps... if it was just an unfortunate accident, those tracks might get muddied a bit by the nature of being present in a big city?
Athletics:
You're big. You're strong. Whichever it is, both maybe? Move stuff around. Any real testimonies they receive may just prove to be inaccurate if they oriented their direction based off these notable objects. Surely this too can muddy the information investigators gather further.
Active Checks are made at Average with an Upgrade: [1 Purple, 1 Red]
Computers:
You know how to work a computers system. Find a port, hack in, and delete what you can.
Skullduggery:
Steal evidence, you've done it before perhaps to tidy up a personal problem. Difference is when you claim it was for a good cause this time you won't really be lying!
Coercion:
You're tough, you're angry, and the people around you are worried more about themselves than someone who is vulnerable and being hunted by the Empire. They may even be true patriots, pathetic. No true resident of Kamda would allow this to pass. Remind them what is right, use a little force if you have to. Ends justify the means and you're not going to really hurt anyone anyway.
Results:
Success' and failed rolls will be noted for the support during the event. Boosts, setbacks, triumphs, and potential despairs will all be dealt with on a case by case basis. All results gain support for the Covert Faction, just how much? This is an introductory event to the Tug of War between the two factions, don't fret the results so much.
Participants: All
Timeslot: EE-LE, pick one.
Not all heroes wear capes, nor do they always appear very heroic.
Word spreads fast, and the word on the street is an Imperial officer has returned, backed by Kamda security. They have come to question any and everyone around Favna where they say someone who threatens peace has been found and assaulted an officer. However the street tells a different story, a story of a young girl who stood up to an Imperial officer whom overstepped. Now, the people of Kamda are being hounded unfairly for information, everyone is being called into question.
Event:
Suggestions circle around, and though it isn't certain many walk with the belief that Nerra guides their hand, leaving only what is known to be the general idea which is that this cannot stand and information that might lead the Imperials toward the girl might cause an innocent to lose their freedom, or even their life. As such there is only one response, one that can keep most folk out of jail as long as they don't err too greatly. Halt the Imperial's investigation, stall their progress, and ultimately ensure that the girls tracks are completely covered.
All results of this event will grant advantage to the Covert Faction.
Disrupt Imperial Investigations:
There are many options, many paths, that one may take cover up the girls tracks. Which way do you choose?
(Clarification: Roll only one)
Passive Checks are made at Average: [2 Purple]
Charm:
Some people are yet on the fence about if they should step in or not, convince them. Allow them to see the benefit resisting this investigation brings to the spirit of Kamda.
Leadership:
Some lack the will to refuse to offer information to the Empire. With a strong show of leadership, perhaps even a rousing praise for the spirit of Kamda and acknowledgement of the virtues of any group of people, protecting the young from dangerous threats, they might be emboldened to refuse aid and claim no knowledge.
Negotiation:
You've spent all your life talking with merchants, learning how to haggle to save yourself a few credits. Did you know that skill can be used to help keep a young girl out of the clutches of the Empire? Well, try to haggle for a good deal with the Empire before providing them with some accurate if largely bogus information, or that which is ultimately unhelpful to the investigation.
Deception:
Telling lies is a useful skill, when dealing with peoples perceptions. Making a convincing story for what you "truly" believe happened with the girl may just convince investigators enough to follow your lead. It's a real shame you don't really know what happened.
Survival:
You've seen prey escape hundreds of time, and you know how to follow tracks. Boot prints, they are all different and the path may yet lead investigators to some potentially important information. Perhaps... if it was just an unfortunate accident, those tracks might get muddied a bit by the nature of being present in a big city?
Athletics:
You're big. You're strong. Whichever it is, both maybe? Move stuff around. Any real testimonies they receive may just prove to be inaccurate if they oriented their direction based off these notable objects. Surely this too can muddy the information investigators gather further.
Active Checks are made at Average with an Upgrade: [1 Purple, 1 Red]
Computers:
You know how to work a computers system. Find a port, hack in, and delete what you can.
Skullduggery:
Steal evidence, you've done it before perhaps to tidy up a personal problem. Difference is when you claim it was for a good cause this time you won't really be lying!
Coercion:
You're tough, you're angry, and the people around you are worried more about themselves than someone who is vulnerable and being hunted by the Empire. They may even be true patriots, pathetic. No true resident of Kamda would allow this to pass. Remind them what is right, use a little force if you have to. Ends justify the means and you're not going to really hurt anyone anyway.
Results:
Success' and failed rolls will be noted for the support during the event. Boosts, setbacks, triumphs, and potential despairs will all be dealt with on a case by case basis. All results gain support for the Covert Faction, just how much? This is an introductory event to the Tug of War between the two factions, don't fret the results so much.



















