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Hold the Line [Day 9, Late Evening]
Posted: Tue Aug 04, 2020 1:19 pm
by Honor
Event Type: Combat
Participants: Four (+*)
Over the course of the day fighting has broken out all over Kamda as cells all across the city become active and start fighting. While the Empire quickly responds to these outbreaks of fighting they were unprepared for the sudden but major push that came earlier in the day. Taking the spaceport was the work of the resistance operatives earlier in the day, and now they just needed to hold it long enough for the crew aboard the Star Destroyer to do their job.
While the operatives up above did their job, you and yours need to complete the difficult task of holding the line.
Mechanics:
Four players start at a heavily barricaded area. Here they must make their stand and stop the Imperial reinforcements from re-taking the communication tower.
Every other round a new squad of Minions will reinforce those on the field. Every third round a new PC left in reserve may join the fray from the fight elsewhere.
Win Requirement:
Defeat the Nemesis level enemy commanding the forces.
Lose:
Players lose their foothold, if everyone goes down they are at risk of death or capture by the Imperial forces.
Re: Hold the Line [Day 9, Late Evening]
Posted: Tue Aug 04, 2020 1:23 pm
by Honor
Field of Battle:
Two Minion Groups of Four are at Short.
One Minion Group of Four is at Medium.
Nemesis is at Extreme.
There are two side-entrances that may be destroyed or otherwise closed with an appropriate check to slow down enemy reinforcements.
When joining this thread please post Combat Stats.
Re: Hold the Line [Day 9, Late Evening]
Posted: Tue Aug 04, 2020 7:56 pm
by Raven Cadera
Her heart wasn't really in it today, but there were others who depended on her. Who looked to her to be strong and to continue to fight against the Empire. Her friends, for one.
Once more, the woman clad in beskar'gam took to the battlefield. The t-visored helmet had become a common sight for the militants. On the right side of her body, the armor was painted with details of black feathers tinted blue, like a raven's plumage and wings.
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D9 LE Hold The Line. Initiative - Cool:
2eA 0 successes, 2 advantage

Has:
Utility Belt + Loading-bearing Gear
Mandalorian Armor
GALAAR-15 Carbine
Blaster Pistol
Vibrosword
Vibroknife
Stun Grenades x2
Stimpacks x4 (in Military Pouches)
Wound Treshold: 0/18
Strain Treshold: 0/12
Soak 6
Melee Defense 1
Ranged Defense 1 (+ whatever from the barricades)
Re: Hold the Line [Day 9, Late Evening]
Posted: Tue Aug 04, 2020 10:22 pm
by Azina Rayvis
Azina was ready to stand on the front lines and do what she had perhaps been training her whole life to do: wield her father's sword in the fight for freedom.
Actually, she thought, as she gripped the long sword with both hands and stared at the blade,
it's probably time to start calling you my sword.
"Whaddaya say, shall we take our relationship to the next level today?" Azina spoke softly but out loud to the weapon, certain it made her sound crazy, but not in this moment concerned about that. And she knew the blade didn't gleam in response to her question, but that didn't stop a confident smile from taking over her face.
Azina draws steadiness from her cohorts, seeing they are all ready.
---------------
OOC:
Cool for initiative:
3 advantage
Has:
Heavy clothing
Lucky Blaster Pistol
Powersword
Truncheon
Wound Treshold: 0/17
Strain Treshold: 0/12
Soak 6
Melee Defense 0
Ranged Defense 0 (+ whatever from the barricades
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 2:03 am
by Honor
[Forgot to Note: Please roll Cool for Initiative!]
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 3:23 am
by Lysa
Lysa was there of course, she never missed a chance to blow up some imps. She huddled behind the barricade next to Raven "Hey Ray, I miss being bunk buddies. You're very cute when you're asleep." She said giggling while she loaded and checked her equipment.
--------------------------
Wounds 0/14
Strain 0/13
Soak 3
Defense melee 0/range 1 (from cover)
D9 hold the line initiative cool:
1eP+1eA 2 successes, 1 advantage

Cpsl launcher
- concussion grenade
- concussion grenade
- plasma grenade
2 frag grenade
2 stun grenade
1 cryogrenade
1 inferno grenade
Lysa's Heavy Pistol
4 stims in military pouches
Heavy clothing
Vibroknife
Parrying Vibroblade
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 8:41 am
by Manny Donos
Manny was there, ready as ever to hold the line!
"Hey guys, check out what I got!" Manny waved around a fancy new high-tech pistol. "Is this a fancy enough gun to name, Raven? Vex said I should call it 'compensating', but I'm pretty sure I can come up with something better."
.................
Hold the line cool:
2eA 1 success, 2 advantage

Wounds 0/12
Strain 0/12
Soak 4
Defense melee 0/range 1 (from cover)
Thermal cloak
Scanner goggles
New pew pew
Grenades! Not as many as Lysa, though
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 9:22 am
by Honor
"Commander Talcik wan't this communications tower back under the control of the Empire!" the Special Forces soldier commanded over their suit radios. All of the Troopers were ready to give their lives in the name of the glorious empire.
Initiative Rolls:
Initiative: Special Forces Trooper:
2eP 3 successes, 1 Triumph

Initiative: Group 1:
1eA 2 successes
Initiative: Group 2:
1eA 1 success
Initiative: Group 3:
1eA 1 success
Triumph: Special Forces Trooper uses free maneuver to call in support. Bringing in two troopers to join in at her side at Extreme.
Group 1 is at Medium, Group 2 and 3 are at Short.
Special Forces Trooper has Adversary 2 and Defense: 1 and 1.
Special Forces Trooper is also at Extreme range.
Hallway Entrances are at Medium.
Initiative Order:
NPC
PC
NPC
PC
NPC
NPC
PC
PC
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 9:25 am
by Honor
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 9:35 am
by Raven Cadera
Raven grinned under her helmet as the Empire finally showed to have
some competent shooters, as this was the first time in a good while she had felt the sting of a blaster bolt that had managed to hit a weak spot in her armor. Though the heavy cloth and padding underneath the beskar still soaked up most of the brunt.
"Today is a good day for our enemies to die," she shouted to her comrades as she took a defensive position in front of Lysa and aimed her carbine at one of the groups dangerously close to them.
Hopefully this would keep the heat off of Lysa and Manny both to start with.
---------------
Maneuver: Bodyguard Lysa (1 strain. Upgrade all combat checks targeting Lysa once, until Raven's next turn)
Maneuver: Aim (2 strain)
Action: PEW!
D9 LE Hold The Line. Round 1. Ranged: Heavy vs Group #2. +1B Aim, +1B Accurate. Player Destiny:
2eP+1eA+2eB+1eD 3 successes, 1 advantage





Base Damage 9 + 1 Point Blank + 3 Successes = 13 Damage to Minion Group #2.
Advantage gives Boost to next PC
Wound Treshold: 5/18
Strain Treshold: 3/12
Soak 6
Melee Defense 1
Ranged Defense 3 (1 base +2 barricades)
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 9:48 am
by Honor
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 9:49 am
by Honor
Using Destiny to upgrade difficult of all remaining checks this round.
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 10:15 am
by Manny Donos
Seeing his friend weather so much fire made Manny wince. He pulled out a stim from his military pouch. "Raven!" He warned before he stabbed her; didn't want her to think he was attacking her, after all.
And then he fired his new blaster for the first time!
"Pew!" He yelled as he unleashed bolt after bolt into the wounded group. "That's how it's done!"
------------------------------------------------------------------
Incidental - draw stim from military pouch
Maneuver - stim Raven
Maneuver - aim
HTL Round 1 pew, Bad destiny, 1b Raven, 2 Acc, aim:
1eP+3eA+4eB+1eD 2 successes, 8 advantage








Correct diff:
1eC 0 successes, 1 threat

9 damage pierce 2
+1adv Bantha's eye
3 adv crit, 1 adv boost next, 2 adv boost Lysa, 3 adv gain +1 ranged defense
Wounds 0/12
Strain 2/12
Soak 4
Defense melee 0/range 2 (from cover)
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 11:04 am
by Honor
Two troopers fell under fire from Manny! As they hit the dirt their comrade found this most distressing and returned fire on Manny! However, in their haste and pinned down from all the fire the last remaining trooper made no effective hits.
"We're taking heavy losses!" he shouted into his internal system, alerting the commander.
Group 3 vs Manny! Cover +2, Aim:
3eA+1eD+3eS+1eB 0 successes, 2 threat







2 Threat for Manny to decide on.
Recap:
Group 1 is at Medium.
Group 2 and 3 are at Short.
Group 1 and 3 are Full strength, at Four Members each.
Group 2 is wounded heavily, with one trooper left.
Destiny has been spent on all remaining player rolls.
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 11:15 am
by Honor
Meanwhile, eager to reinforce her troopers placed under her command by her superior Commander Talcik the special forces soldier with the other two minions called to her side moved forward! Group 4, the troopers called in to support the Special Forces Soldier, will join into the initiative order on Round 2.
"Push through that line Troopers, hold together! The Emperor is counting on you!" she said, rushing forward.
Group 4 Entry Initiative:
1eA 2 successes
Spec Force. Downgrades action and double maneuvers into Long Range.
Spec. Forc. has Adversary 2 and Ranged/Melee defense 1.
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 11:16 am
by Honor
[2 Wounds from Strain Damage to Group 2 causes the soldier to finally succumb to his wounds after pushing himself to keep performing in the fight.]
Group 2 is dead.
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 12:32 pm
by Lysa
Lysa Hopped up over the cover and fired a grenade at the group further away from them setting off a powerful explosion tearing through her target and the shock wave coming out disorienting the troopers near the group.
-------------------------------------------
Action: Shoot concussion grenade at group 1
D9 LE grenade at group 1 +2 boosts from manny gm destiny upgrade:
2eP+1eA+2eB+1eD+1eC 4 successes, 4 advantage






14 damage to main target 2 adv to activate blast dealing 14 to everyone at engaged spend 2 adv to activate disorient 5 which effects everyone at short from the target (presumably group 3) they add a setback to all checks for 5 rounds.
Wounds 0/14
Strain 0/13
Soak 3
Defense melee 0/range 1 (from cover)
Cpsl launcher
- concussion grenade
- plasma grenade
2 frag grenade
2 stun grenade
1 cryogrenade
1 inferno grenade
Lysa's Heavy Pistol
4 stims in military pouches
Heavy clothing
Vibroknife
Parrying Vibroblade
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 1:06 pm
by Honor
As the grenade pops over, and settled, the detonation rocks the foundations of the building and in the wake of the blast the troopers will not be getting an open casket.
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 2:02 pm
by Azina Rayvis
Sensing her opportunity after the extraordinary blast, Azina rushes to attack the nearby group of stormtroopers. Her thrumming sword swinging in arcs, it became apparent she'd misjudged the distance, meaning no stormtroopers were endangered by the swordplay. Realizing the enormity of the mistake, Azina settled into a defensive posture, ready as the disoriented stormtroopers closed in.
------
Double maneuver to engage Group 3
Action: melee attack w/powersword. Ick:
HTL event: 1st attack, Group : Melee w/Powersword. Brawn 4, Melee 3, boost from Manny, Avg difficulty + bad destiny:
3eP+1eA+1eB+1eD+1eC 4 failures, 4 advantage






3 adv. for +1 melee defense
1 adv. for boost next ally - save me!
Thresholds:
0/17 wounds
2/12 strain
Re: Hold the Line [Day 9, Late Evening]
Posted: Wed Aug 05, 2020 4:57 pm
by Honor
Four troopers are blasted, others are shot down, Azina rushes the last group left standing but finds them more resilient than she expected. Down the main hallway they can see, in the distance, the fast approaching leader of these men. Behind her a few troopers for reinforcements. Then, on either side, groups reinforce the fight from side passages leading to other parts of the spaceport.
[End of Round 1]